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ScarlettHex
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scarletthex
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Post by ScarlettHex on Dec 14, 2017 23:26:16 GMT -5
OK, maybe this is a stupid question, but is there an image in the client cache for invisible walls/plats, etc.?
I just think that exploring would be more fun if one could see the barrier wall that one is about to run into.
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#b1abd6
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Afzal
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afzal
Afzal 2
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Post by Afzal on Dec 15, 2017 1:15:14 GMT -5
I don't think so. I'm pretty sure that all lies in coding like relocation barriers.
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inherit
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-Fire
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fire
Example 1
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Post by -Fire on Dec 15, 2017 9:07:57 GMT -5
OK, maybe this is a stupid question, but is there an image in the client cache for invisible walls/plats, etc.? I just think that exploring would be more fun if one could see the barrier wall that one is about to run into. This is a question I have been trying to answer for quite a long time now. However, I still haven't found a way to do that, nor can I imagine what it could be named if it was in the client data. Right now, my answer will be " No" since all of my tests and work have failed Afzal's theory is pretty reasonable, though, so I would just agree with him.
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inherit
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ScarlettHex
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scarletthex
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Post by ScarlettHex on Dec 16, 2017 1:37:27 GMT -5
Maybe it's a thing for developer clients. they'd have to be able to see the invisible things to place them effectively to make the plat jumps and barriers work right...sound plausible?
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#b1abd6
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Afzal
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afzal
Afzal 2
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Post by Afzal on Dec 18, 2017 4:12:46 GMT -5
I don't think the barriers and relocation fields work the same as when the Developers created the worlds. One can see in the Hub that they used brick support columns and modified them to create some stores' structure, and they made the flowered trees much larger to blend with the big area that the Hub is. Those are objects that are placed. Again, I think that the barriers and all things surrounding them revolve around coding, so I would imagine there'd be some possible set of coordinates that they use to have a barrier start, end, go around, etc.*
*Theoretical
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